About 33% of men, and 38% of women […] felt both as a man and as a woman.
41% of men and 46.8% of women experience themselves to some extent as two genders.
About 30% of men and 45% of women expressed a dislike of their sexed body.
36.6% of our [non-trans] subjects reported that they sometimes feel as the ‘other’ gender, 63.7% reported that they sometimes wish to be the ‘other’ gender, 49% did not always wear clothes ‘appropriate’ to their sex, and 41.9% were sometimes discontent with their sexed body.
this didn’t get enough attention first time around tbh. I was shocked when I first saw this.
Those are amazing findings.
being trans is a feel and anyone can know it
this is the people who felt comfortable responding that way
for most survey designs, for most surveyors, five years ago, i would have been part of the negative
this survey if anything drastically underestimates how many people are to some degree or other dissatisfied by the options available to them under cisness
i had a dream last night that i was walking somewhere in the dark and i just heard people saying “homestuck could update at any moment and we wouldnt be prepared.” like that post thats like blah homestick could update at any time atomic bombs. people were stackin cars and heading out. they had a few computers and batterie pacs and those blue internet cords n shit and thse wifi hot spots that were free for all. and i was like. dam. i jhave to prepare. and i put my hoodie over my head and i was treckin it with people heading out to the woods and they were like. acting liek this was fuckin real business. like government official shit.
You see this person here? You see this amazing person right here?
This is Kim Swift, people.
You might be asking yourself, who’s Kim Swift? Well, let’s go into a little history:
In 2005, Swift made a game for a student project at her college by the name of Narbacular Drop. You’ve probably never heard of it, but I’m pretty sure almost all of you have heard of the game that it eventually became:
Yup. Gabe Newell was so impressed by the level design and game mechanics of Narbacular Drop that he immediately hired Swift to work at Valve, where she became the leader of the Portal development team and the level designer, and went on to win both the “Innovation” and “Game of the Year” awards at GDC 2007 along with Eric Walpaw. She worked on both games in the Left 4 Dead series, as well.
Oh, and she’s also one of the main people responsible for the design of GLaDOS. Mother. Fucking. GlaDOS.
How amazing is that?
So, why am I telling you all of this? Simple. I’ve seen tons and tons of Portal and GLaDOS appreciation posts on here, most of which with thousands of notes. And I figured you’d all wanna know about one of the awesome ladies that made them happen.
Plus, Kim Swift is honestly one of my inspirations as someone getting into software engineering and possibly wants to develop games at some point. And I think she could serve as an inspiration to anyone.